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Category Archives: art
Springs
Springs are a pretty standard object in many 2D platformers, but you may want the spring to act differently depending on the game. Typically, a spring will bounce the object up with the same force as it when it hit … Continue reading
Jackson’s Musings: Minimalistic Games and the Developer’s Toolbox
The other day I sat down for about an hour and a half and listened to my idol and god Jonathon Blow (developer of Braid and currently working on The Witness) speak about games and the way they are designed. … Continue reading
Posted in Jackson's Musings, art, design, development, story
Tagged braid, developer tools, half-life, jonathon blow, mario, skinner box, zelda
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New Site, Art, and Jackson’s Musings
I talk about Starlight, Art, and 12 Angry Men. Continue reading
Posted in Starlight, art, design, development, games, story
Tagged art, duncan, jackson, new project, starlight, story
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Starting the Level Creator.
All right, I’m starting to get into the meat of the game, so there’s a bit going on over here. Mainly, I’ve started creating the tool that I will use to make the levels. For now, it’s all placeholder art, … Continue reading
Some updates here and there
I have some small things to go over, so I thought I would get them out of the way. No lead-ins here, let’s just get to it. Starlight Delays Well, the Xbox 360 Indie gamesĀ marketplace has a pretty involved … Continue reading
Architecture Concepts
When I left off, I was working on ideas for my new, unnamed game. Specifically, I was trying to come up with an idea for the central, most important town in the game. I wasn’t really getting anywhere, so today … Continue reading
Town & Thumbs
The past few days have been spent trying to come up with some new locations for my new unnamed project (let’s call it Duncan Game 2). The player is introduced to the game’s world at a main hub town, and … Continue reading